RetroArch
To run RetroArch (2022) on PC you need at least a Intel Pentium 4 and up (CPU with SSE2 instructions required) processor and a Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0., with 32GB of RAM and 50GB of free storage. For higher settings and frame rates, the recommended specs are a Intel Core series or AMD equivalent and a Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. with 1GB of RAM. Check your exact PC against RetroArch with our free Can I Run It tool, estimate your frame rate with the FPS Estimator, or see the best GPU for RetroArch.
System Requirements
Minimum
- CPU: Intel Pentium 4 and up (CPU with SSE2 instructions required)
- GPU: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
- RAM: 32
- Storage: 50
Recommended
- CPU: Intel Core series or AMD equivalent
- GPU: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
- RAM: 1
- Storage: 50
RetroArch — Frequently Asked Questions
What are the minimum requirements for RetroArch?
RetroArch needs at least a Intel Pentium 4 and up (CPU with SSE2 instructions required) CPU and a Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. graphics card, 32GB of RAM and 50GB of storage.
What are the recommended specs for RetroArch?
For a smooth experience, RetroArch recommends a Intel Core series or AMD equivalent and a Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. with 1GB of RAM.
How much RAM does RetroArch need?
RetroArch requires 32GB of RAM as a minimum, with 1GB recommended.
What GPU do you need to run RetroArch?
The minimum graphics card for RetroArch is a Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0., while a Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. is recommended for higher settings. Check any GPU against this game with our Can I Run It tool.