Mouse Sensitivity Converter

Convert your sensitivity between different games

By PC Game Check Team Updated: February 2026 8 min read
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cm/360°
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How to apply this setting
1 Open -
2 Go to: -
3 Set the value to -

What is the Mouse Sensitivity Converter?

It's a free tool that takes your sensitivity settings from one game and figures out the exact settings you need in another, so your aim always feels the same. Every shooter uses its own sensitivity scale—a "2" in CS2 doesn't feel anything like a "2" in Valorant or Apex Legends. The converter uses your current sensitivity and DPI, does the math with each game's yaw value, and spits out the perfect sensitivity for your target game. Your physical mouse movements stay consistent, so the muscle memory you've built up over hundreds of hours actually carries over. You can also punch in your DPI to see your cm/360, which is the go-to way for players everywhere to compare sensitivities across games.

Why Mouse Sensitivity Conversion Matters

Muscle memory is everything when it comes to aiming. After weeks or months with the same sensitivity, your brain wires itself so your hand just knows how far to move for a perfect flick—no thinking needed. But switch to a new game with a different sensitivity scale and suddenly your aim feels off. You overshoot, undershoot, and it's like starting from scratch, even though your skill hasn't really changed.

That's where the converter saves you. When your mouse movement turns into the same in-game rotation in every FPS you play, your muscle memory just works—no need to relearn everything. Pros who bounce between multiple games rely on this trick to stay sharp. Even if you're just playing two or three shooters casually, you'll feel way more consistent if your sensitivity matches across the board. Trying to build separate muscle memory for each game? That just slows you down and makes your aim worse overall.

How Mouse Sensitivity Works

So, how does mouse sensitivity actually work? It starts with DPI—dots per inch—which is a hardware setting on your mouse. 800 DPI means for every inch you move the mouse, it sends 800 movement units to your computer. Higher DPI = faster cursor in Windows or Mac.

Then there's in-game sensitivity, which multiplies that raw input. If you set your game sensitivity to 2, every movement unit from your mouse turns into double the in-game rotation. The key thing to know is eDPI (effective DPI): it's just your mouse DPI times your in-game sensitivity. Two players with the same eDPI will have the same aim speed, even if one uses high DPI and low sensitivity while the other does the opposite. So, 400 DPI at 2.0 sensitivity (eDPI 800) gives you the exact same feel as 800 DPI at 1.0 (also eDPI 800).

Different games all have their own idea of what "one unit of sensitivity" actually means. Each one uses something called a yaw value, which basically tells the game how many degrees your view turns for every unit of mouse movement. For example, Counter-Strike 2 uses a yaw of 0.022, Valorant is closer to 0.07, and Apex Legends does its own thing entirely. That's why a sensitivity setting of "1.0" feels completely different from game to game. If you want your aim to feel the same everywhere, you need a converter that actually takes these yaw values into account.

Finding Your Ideal Sensitivity

The most "universal" way to talk about sensitivity is cm/360. That's just how many centimeters your mouse has to travel to do a full 360-degree turn in-game. It doesn't care about what game you're playing or what DPI you're using — it's the go-to metric for comparing sensitivity between players and games. Low sensitivity (think 30 to 50 cm/360) is what you'll see most pro Counter-Strike and Valorant players use. It means you have to move your arm a lot and you'll need a big mousepad (at least 40cm wide), but you get really precise control for lining up headshots and making small tweaks.

Medium sensitivity, which is around 20 to 30 cm/360, gives you a good mix of speed and precision. Battle royale players and anyone who needs to track fast targets or whip around quickly tend to like this range. High sensitivity (10 to 20 cm/360) is all about speed — it's common in fast shooters or for players who mostly aim with their wrist instead of their whole arm. If you look at the best FPS players out there, most of them sit somewhere between 25 and 45 cm/360, but where you land depends on what you play and what feels comfortable. The main thing? Pick a sensitivity and actually stick with it. Give yourself at least a couple of weeks for your muscle memory to catch up before you think about changing it again.

DPI vs In-Game Sensitivity

Lots of gamers wonder if it's better to crank up their mouse DPI and lower the in-game sensitivity, or the other way around. As long as your total eDPI is the same, you'll get more or less the same in-game feel — but there are a few subtle differences. Most pro players choose 400 or 800 DPI, not just out of habit. Lower DPI makes your mouse easier to control outside of games, and older game engines sometimes don't play nice with very high DPI settings.

You might've heard about "pixel skipping," where low DPI supposedly makes your crosshair jump over pixels. Honestly, with today's games, that's not really an issue. At 400 DPI and normal in-game sensitivities, the cursor moves in small enough steps that you won't notice any skipping at standard resolutions. These days, 800 DPI is the most popular setting — it's a solid middle ground for both gaming and regular computer use. Very high DPI (like 3200 and up) just isn't helpful for most people and can even introduce extra smoothing on some mice, which actually hurts your precision. In the end, your DPI doesn't matter nearly as much as your overall eDPI and cm/360. Pick a DPI that feels comfortable for everyday use, then set your in-game sensitivity to hit your target cm/360.

Tips for Improving Your Aim

Getting your sensitivity set up right is just the start. If you want to actually get better at aiming, you need good habits and consistent practice. Rule number one: stick to one sensitivity for all your games. After you use a converter to match your settings, fight the urge to change things every time you have a rough match. Switching it up all the time just resets your muscle memory and keeps you from improving. Give any new setting at least a week or two before you judge it.

Aim trainers like Kovaak's and Aimlabs are awesome for focused practice. They let you work on things like flicks, tracking, or switching targets, and give you scores you can track to see your progress. Even just 15-20 minutes of training before you start playing can really add up after a few weeks. Don't forget about your physical setup, either. Get a big enough mousepad (at least 40x45cm if you're on low sensitivity), make sure your mouse is at a comfy height, and keep your posture the same every session. Little things — like keeping your arm at the same angle and always sitting the same distance from your monitor — help your brain lock in muscle memory that actually sticks.

Frequently Asked Questions

Most competitive gamers stick to somewhere between 400 and 1600 DPI, with 800 DPI being the go-to option in 2026. Higher DPI doesn't automatically make you better at games. What really matters is your eDPI—that's your DPI times your in-game sensitivity—and the resulting cm/360 value, which tells you how far your mouse needs to move for a full turn in-game. Pick a DPI that feels right for everyday use, then tweak your in-game sensitivity until your aim speed feels just right.

For pro FPS players, you'll usually see sensitivities landing between 25 and 45 cm/360. In tactical shooters like CS2 or Valorant, pros lean toward the higher end—think 35 to 50 cm/360. Battle royale and arena shooter pros go a bit lower, closer to 20–35 cm/360. Most CS2 pros running 400 DPI average an eDPI of about 800–900, which works out to roughly 40–45 cm/360.

DPI by itself doesn't control your accuracy. Your real-world accuracy comes down to your overall sensitivity (either eDPI or cm/360) and how well your muscle memory is trained. If you go extremely low—under 200 DPI—your mouse might start skipping pixels at high sensitivity. On the flip side, setting your DPI super high (over 3200) can trigger sensor smoothing on some mice. For most people, anything from 400 to 1600 DPI works the same in practice.

To figure out your cm/360, you can use this formula: cm/360 = (360 * 2.54) / (DPI * in-game sensitivity * yaw value). Or, skip the math: put your mouse at the edge of your mousepad, mark your in-game view, then move the mouse until your character spins exactly 360 degrees. Measure how far your mouse traveled in centimeters. If you use our converter, just enter your DPI and it'll show your cm/360 instantly.

Absolutely—keeping the same effective sensitivity (cm/360) across all your games builds solid muscle memory and better aim. Don't just copy the same sensitivity numbers, though, because every game measures sensitivity differently. Use a converter to match the physical mouse movement from one game to the next, so a swipe always does the same thing no matter what you're playing.

Sources & Methodology

Our sensitivity conversion uses yaw values (degrees per unit of mouse input) documented for each game engine. The conversion formula is: newSens = oldSens × (fromYaw / toYaw). Sources:

Last updated February 2026.